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- on mouseUp
- global k, s40, s20
- if k = 0 then
- set the visible of sprite 20 to 0
- set the visible of sprite 19 to 1
- animate("A11-1HS.WAV", 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- animate(EMPTY, 19, "a11-101t.bmp", 2, s40, EMPTY)
- set the visible of sprite 20 to 1
- set the visible of sprite 19 to 0
- set the visible of sprite 18 to 1
- set k to 1
- puppetSprite(19, 0)
- puppetSprite(20, 0)
- end if
- end
-